// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Lines; using osuTK; namespace osu.Game.Tournament.Screens.Ladder.Components { public partial class ProgressionPath : Path { public DrawableTournamentMatch Source { get; } public DrawableTournamentMatch Destination { get; } public ProgressionPath(DrawableTournamentMatch source, DrawableTournamentMatch destination) { Source = source; Destination = destination; PathRadius = 3; BypassAutoSizeAxes = Axes.Both; } protected override void LoadComplete() { base.LoadComplete(); static Vector2 getCenteredVector(Vector2 top, Vector2 bottom) => new Vector2(top.X, top.Y + (bottom.Y - top.Y) / 2); var q1 = Source.ScreenSpaceDrawQuad; var q2 = Destination.ScreenSpaceDrawQuad; float padding = q1.Width / 20; bool progressionToRight = q2.TopLeft.X > q1.TopLeft.X; if (!progressionToRight) (q2, q1) = (q1, q2); var c1 = getCenteredVector(q1.TopRight, q1.BottomRight) + new Vector2(padding, 0); var c2 = getCenteredVector(q2.TopLeft, q2.BottomLeft) - new Vector2(padding, 0); var p1 = c1; var p2 = p1 + new Vector2(padding, 0); if (p2.X > c2.X) { c2 = getCenteredVector(q2.TopRight, q2.BottomRight) + new Vector2(padding, 0); p2.X = c2.X + padding; } var p3 = new Vector2(p2.X, c2.Y); var p4 = new Vector2(c2.X, p3.Y); var points = new[] { p1, p2, p3, p4 }; float minX = points.Min(p => p.X); float minY = points.Min(p => p.Y); var topLeft = new Vector2(minX, minY); Position = Parent.ToLocalSpace(topLeft); Vertices = points.Select(p => Parent.ToLocalSpace(p) - Parent.ToLocalSpace(topLeft)).ToList(); } } }