namespace osu.Game.Modes.Objects
{
///
/// Converts HitObjects to another mode.
///
/// The type of HitObject to be converted to.
public interface IHitObjectConverter
where T : HitObject
{
///
/// Converts a to another mode.
///
/// The base HitObject to convert.
/// The converted HitObject.
T Convert(HitObject hitObject);
}
}