// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; using osu.Game.Screens.Ranking; using osu.Game.Skinning; using osu.Game.Storyboards; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Beatmaps { [HeadlessTest] public abstract class HitObjectSampleTest : PlayerTestScene, IStorageResourceProvider { protected abstract IResourceStore RulesetResources { get; } protected LegacySkin Skin { get; private set; } [Resolved] private RulesetStore rulesetStore { get; set; } private readonly SkinInfo userSkinInfo = new SkinInfo(); private readonly BeatmapInfo beatmapInfo = new BeatmapInfo { BeatmapSet = new BeatmapSetInfo(), Metadata = new BeatmapMetadata { Author = APIUser.SYSTEM_USER } }; private readonly TestResourceStore userSkinResourceStore = new TestResourceStore(); private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore(); private SkinSourceDependencyContainer dependencies; private IBeatmap currentTestBeatmap; protected sealed override bool HasCustomSteps => true; protected override bool Autoplay => true; protected sealed override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent))); protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap; protected sealed override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, this); protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false); protected void CreateTestWithBeatmap(string filename) { CreateTest(() => { AddStep("clear performed lookups", () => { userSkinResourceStore.PerformedLookups.Clear(); beatmapSkinResourceStore.PerformedLookups.Clear(); }); AddStep($"load {filename}", () => { using (var reader = new LineBufferedReader(RulesetResources.GetStream($"Resources/SampleLookups/{filename}"))) currentTestBeatmap = Decoder.GetDecoder(reader).Decode(reader); // populate ruleset for beatmap converters that require it to be present. currentTestBeatmap.BeatmapInfo.Ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.RulesetID); }); }); AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime())); AddUntilStep("results displayed", () => Stack.CurrentScreen is ResultsScreen); } protected void SetupSkins(string beatmapFile, string userFile) { AddStep("setup skins", () => { userSkinInfo.Files = new List { new SkinFileInfo { Filename = userFile, FileInfo = new IO.FileInfo { Hash = userFile } } }; beatmapInfo.BeatmapSet.Files = new List { new BeatmapSetFileInfo { Filename = beatmapFile, FileInfo = new IO.FileInfo { Hash = beatmapFile } } }; // Need to refresh the cached skin source to refresh the skin resource store. dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, this)); }); } protected void AssertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin", () => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name)); protected void AssertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin", () => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name)); protected void AssertNoLookup(string name) => AddAssert($"\"{name}\" not looked up", () => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && !userSkinResourceStore.PerformedLookups.Contains(name)); #region IResourceStorageProvider public AudioManager AudioManager => Audio; public IResourceStore Files => userSkinResourceStore; public new IResourceStore Resources => base.Resources; public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => null; #endregion private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer { public ISkinSource SkinSource; private readonly IReadOnlyDependencyContainer fallback; public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback) { this.fallback = fallback; } public object Get(Type type) { if (type == typeof(ISkinSource)) return SkinSource; return fallback.Get(type); } public object Get(Type type, CacheInfo info) { if (type == typeof(ISkinSource)) return SkinSource; return fallback.Get(type, info); } public void Inject(T instance) where T : class { // Never used directly } } private class TestResourceStore : IResourceStore { public readonly List PerformedLookups = new List(); public byte[] Get(string name) { markLookup(name); return Array.Empty(); } public Task GetAsync(string name) { markLookup(name); return Task.FromResult(Array.Empty()); } public Stream GetStream(string name) { markLookup(name); return new MemoryStream(); } private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1)); public IEnumerable GetAvailableResources() => Enumerable.Empty(); public void Dispose() { } } private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap { private readonly BeatmapInfo skinBeatmapInfo; private readonly IResourceStore resourceStore; private readonly IStorageResourceProvider resources; public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, IStorageResourceProvider resources) : base(beatmap, storyboard, referenceClock, resources.AudioManager) { this.skinBeatmapInfo = skinBeatmapInfo; this.resourceStore = resourceStore; this.resources = resources; } protected internal override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, resources); } } }