// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.MathUtils; using osu.Game.Graphics; using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Objects.Drawables; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawable { internal class DrawableFruit : DrawableScrollingHitObject { const float pulp_size = 30; private class Pulp : Circle, IHasAccentColour { public Pulp() { Size = new Vector2(pulp_size); EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Radius = 5, Colour = AccentColour.Opacity(0.5f), }; } public Color4 AccentColour { get; set; } = Color4.White; } public DrawableFruit(CatchBaseHit h) : base(h) { Origin = Anchor.Centre; Size = new Vector2(pulp_size * 2, pulp_size * 2.6f); RelativePositionAxes = Axes.Both; X = h.Position; Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1); Rotation = (float)(RNG.NextDouble() - 0.5f) * 40; } [BackgroundDependencyLoader] private void load() { Children = new Framework.Graphics.Drawable[] { //todo: share this more new BufferedContainer { RelativeSizeAxes = Axes.Both, CacheDrawnFrameBuffer = true, Children = new Framework.Graphics.Drawable[] { new Pulp { RelativePositionAxes = Axes.Both, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Scale = new Vector2(0.6f), }, new Pulp { RelativePositionAxes = Axes.Both, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Y = -0.08f }, new Pulp { RelativePositionAxes = Axes.Both, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Y = -0.08f }, new Pulp { RelativePositionAxes = Axes.Both, Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, }, } } }; } protected override CatchJudgement CreateJudgement() => new CatchJudgement(); private const float preempt = 1000; protected override void CheckJudgement(bool userTriggered) { if (Judgement.TimeOffset > 0) Judgement.Result = HitResult.Miss; } protected override void UpdateState(ArmedState state) { using (BeginAbsoluteSequence(HitObject.StartTime - preempt)) { // animation this.FadeIn(200); } switch (state) { case ArmedState.Miss: using (BeginAbsoluteSequence(HitObject.StartTime, true)) this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out); break; } } } }