// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; using osu.Game.Rulesets.Catch.Skinning.Default; using osu.Game.Rulesets.Catch.UI; using osuTK; namespace osu.Game.Rulesets.Catch.Skinning.Argon { internal class ArgonFruitPiece : CatchHitObjectPiece { protected override Drawable HyperBorderPiece => hyperBorderPiece; private Drawable hyperBorderPiece = null!; private Container layers = null!; private float rotationRandomness; [BackgroundDependencyLoader] private void load() { RelativeSizeAxes = Axes.Both; int largeBlobSeed = RNG.Next(); InternalChildren = new[] { new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(20), }, layers = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new CircularBlob { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Alpha = 0.15f, InnerRadius = 0.5f, Size = new Vector2(1.1f), Seed = largeBlobSeed, }, new CircularBlob { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, InnerRadius = 0.2f, Alpha = 0.5f, Seed = RNG.Next(), }, new CircularBlob { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, InnerRadius = 0.05f, Seed = RNG.Next(), }, } }, hyperBorderPiece = new CircularBlob { Anchor = Anchor.Centre, Origin = Anchor.Centre, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR, RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, InnerRadius = 0.08f, Size = new Vector2(1.15f), Seed = largeBlobSeed }, }; } protected override void LoadComplete() { base.LoadComplete(); AccentColour.BindValueChanged(colour => { foreach (var sprite in layers) sprite.Colour = colour.NewValue; }, true); rotationRandomness = RNG.NextSingle(0.2f, 1) * (RNG.NextBool() ? -1 : 1); } protected override void Update() { base.Update(); for (int i = 0; i < layers.Count; i++) { layers[i].Rotation += // Layers are ordered from largest to smallest. Smaller layers should rotate more. (i * 2) * (float)Clock.ElapsedFrameTime * 0.02f * rotationRandomness // Each layer should alternate rotation direction. * (i % 2 == 1 ? 1 : -1); } } } }