// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.Allocation; using OpenTK.Graphics; using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.EventArgs; using osu.Framework.Input.States; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using OpenTK; namespace osu.Game.Overlays.Settings { public abstract class SettingsItem : Container, IFilterable { protected abstract Drawable CreateControl(); protected Drawable Control { get; } private IHasCurrentValue controlWithCurrent => Control as IHasCurrentValue; protected override Container Content => FlowContent; protected readonly FillFlowContainer FlowContent; private SpriteText text; private readonly RestoreDefaultValueButton restoreDefaultButton; public bool ShowsDefaultIndicator = true; public virtual string LabelText { get { return text?.Text ?? string.Empty; } set { if (text == null) { // construct lazily for cases where the label is not needed (may be provided by the Control). Add(text = new OsuSpriteText()); FlowContent.SetLayoutPosition(text, -1); } text.Text = value; } } // hold a reference to the provided bindable so we don't have to in every settings section. private Bindable bindable; public virtual Bindable Bindable { get { return bindable; } set { controlWithCurrent?.Current.UnbindBindings(); bindable = value; controlWithCurrent?.Current.BindTo(bindable); if (ShowsDefaultIndicator) { restoreDefaultButton.Bindable = bindable.GetBoundCopy(); restoreDefaultButton.Bindable.TriggerChange(); } } } public IEnumerable FilterTerms => new[] { LabelText }; public bool MatchingFilter { set { // probably needs a better transition. this.FadeTo(value ? 1 : 0); } } protected SettingsItem() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Padding = new MarginPadding { Right = SettingsOverlay.CONTENT_MARGINS }; InternalChildren = new Drawable[] { restoreDefaultButton = new RestoreDefaultValueButton(), FlowContent = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Left = SettingsOverlay.CONTENT_MARGINS }, Child = Control = CreateControl() }, }; } [BackgroundDependencyLoader] private void load() { if (controlWithCurrent != null) controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; }; } private class RestoreDefaultValueButton : Container, IHasTooltip { private Bindable bindable; public Bindable Bindable { get { return bindable; } set { bindable = value; bindable.ValueChanged += newValue => UpdateState(); bindable.DisabledChanged += disabled => UpdateState(); } } private Color4 buttonColour; private bool hovering; public RestoreDefaultValueButton() { RelativeSizeAxes = Axes.Y; Width = SettingsOverlay.CONTENT_MARGINS; Alpha = 0f; } [BackgroundDependencyLoader] private void load(OsuColour colour) { buttonColour = colour.Yellow; Child = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, CornerRadius = 3, Masking = true, Colour = buttonColour, EdgeEffect = new EdgeEffectParameters { Colour = buttonColour.Opacity(0.1f), Type = EdgeEffectType.Glow, Radius = 2, }, Size = new Vector2(0.33f, 0.8f), Child = new Box { RelativeSizeAxes = Axes.Both }, }; } protected override void LoadComplete() { base.LoadComplete(); UpdateState(); } public string TooltipText => "Revert to default"; protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true; protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true; protected override bool OnClick(InputState state) { if (bindable != null && !bindable.Disabled) bindable.SetDefault(); return true; } protected override bool OnHover(InputState state) { hovering = true; UpdateState(); return false; } protected override void OnHoverLost(InputState state) { hovering = false; UpdateState(); } public void SetButtonColour(Color4 buttonColour) { this.buttonColour = buttonColour; UpdateState(); } public void UpdateState() { if (bindable == null) return; this.FadeTo(bindable.IsDefault ? 0f : hovering && !bindable.Disabled ? 1f : 0.65f, 200, Easing.OutQuint); this.FadeColour(bindable.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint); } } } }