// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Testing; using osu.Game.Tests.Visual; namespace osu.Game.Tournament.Tests { public abstract class TournamentTestScene : OsuTestScene { protected override ITestSceneTestRunner CreateRunner() => new TournamentTestSceneTestRunner(); public class TournamentTestSceneTestRunner : TournamentGameBase, ITestSceneTestRunner { private TestSceneTestRunner.TestRunner runner; protected override void LoadAsyncComplete() { // this has to be run here rather than LoadComplete because // TestScene.cs is checking the IsLoaded state (on another thread) and expects // the runner to be loaded at that point. Add(runner = new TestSceneTestRunner.TestRunner()); } public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test); } } }