// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Beatmaps.Timing; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public partial class TestSceneBreakTracker : OsuTestScene { private readonly BreakOverlay breakOverlay; private readonly TestBreakTracker breakTracker; private readonly IReadOnlyList testBreaks = new List { new BreakPeriod(1000, 5000), new BreakPeriod(6000, 13500), }; public TestSceneBreakTracker() { AddRange(new Drawable[] { breakTracker = new TestBreakTracker(), breakOverlay = new BreakOverlay(true, null) { ProcessCustomClock = false, } }); } protected override void Update() { base.Update(); breakOverlay.Clock = breakTracker.Clock; } [Test] public void TestShowBreaks() { setClock(false); addShowBreakStep(2); addShowBreakStep(5); addShowBreakStep(15); } [Test] public void TestNoEffectsBreak() { var shortBreak = new BreakPeriod(0, 500); setClock(true); loadBreaksStep("short break", new[] { shortBreak }); addBreakSeeks(shortBreak, false); } [Test] public void TestMultipleBreaks() { setClock(true); loadBreaksStep("multiple breaks", testBreaks); foreach (var b in testBreaks) addBreakSeeks(b, false); } [Test] public void TestRewindBreaks() { setClock(true); loadBreaksStep("multiple breaks", testBreaks); foreach (var b in testBreaks.Reverse()) addBreakSeeks(b, true); } [Test] public void TestSkipBreaks() { setClock(true); loadBreaksStep("multiple breaks", testBreaks); seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true); seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true); seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false); seekAndAssertBreak("seek to break after end", testBreaks[1].EndTime + 500, false); } [TestCase(true)] [TestCase(false)] public void TestBeforeGameplayStart(bool withBreaks) { setClock(true); if (withBreaks) loadBreaksStep("multiple breaks", testBreaks); seekAndAssertBreak("seek to break intro time", -100, true); seekAndAssertBreak("seek to break intro time", 0, false); } private void addShowBreakStep(double seconds) { AddStep($"show '{seconds}s' break", () => { breakOverlay.Breaks = breakTracker.Breaks = new List { new BreakPeriod(Clock.CurrentTime, Clock.CurrentTime + seconds * 1000) }; }); } private void setClock(bool useManual) { AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakTracker.SwitchClock(useManual)); } private void loadBreaksStep(string breakDescription, IReadOnlyList breaks) { AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breakTracker.Breaks = breaks); seekAndAssertBreak("seek back to 0", 0, false); } private void addBreakSeeks(BreakPeriod b, bool isReversed) { if (isReversed) { seekAndAssertBreak("seek to break after end", b.EndTime + 500, false); seekAndAssertBreak("seek to break end", b.EndTime, false); seekAndAssertBreak("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect); seekAndAssertBreak("seek to break start", b.StartTime, b.HasEffect); } else { seekAndAssertBreak("seek to break start", b.StartTime, b.HasEffect); seekAndAssertBreak("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect); seekAndAssertBreak("seek to break end", b.EndTime, false); seekAndAssertBreak("seek to break after end", b.EndTime + 500, false); } } private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak) { AddStep(seekStepDescription, () => breakTracker.ManualClockTime = time); AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () => { breakTracker.ProgressTime(); return breakTracker.IsBreakTime.Value == shouldBeBreak; }); } private partial class TestBreakTracker : BreakTracker { public readonly FramedClock FramedManualClock; private readonly ManualClock manualClock; private IFrameBasedClock originalClock; public double ManualClockTime { get => manualClock.CurrentTime; set => manualClock.CurrentTime = value; } public TestBreakTracker() { FramedManualClock = new FramedClock(manualClock = new ManualClock()); ProcessCustomClock = false; } public void ProgressTime() { FramedManualClock.ProcessFrame(); Update(); } public void SwitchClock(bool setManual) => Clock = setManual ? FramedManualClock : originalClock; protected override void LoadComplete() { base.LoadComplete(); originalClock = Clock; } } } }