// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using NUnit.Framework; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Tests { public partial class TestSceneDrumRollApplication : HitObjectApplicationTestScene { [Test] public void TestApplyNewDrumRoll() { var drumRoll = new DrawableDrumRoll(); AddStep("apply new drum roll", () => drumRoll.Apply(PrepareObject(new DrumRoll { StartTime = 300, Duration = 500, IsStrong = false, TickRate = 2 }))); AddHitObject(drumRoll); RemoveHitObject(drumRoll); AddStep("apply new drum roll", () => drumRoll.Apply(PrepareObject(new DrumRoll { StartTime = 150, Duration = 400, IsStrong = true, TickRate = 16 }))); AddHitObject(drumRoll); } } }