// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Extensions; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.UI; using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay.Match; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Screens.OnlinePlay.Multiplayer.Participants; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerMatchSubScreen : MultiplayerTestScene { private MultiplayerMatchSubScreen screen; private BeatmapManager beatmaps; private RulesetStore rulesets; private BeatmapSetInfo importedSet; public TestSceneMultiplayerMatchSubScreen() : base(false) { } [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); importedSet = beatmaps.GetAllUsableBeatmapSets().First(); } [SetUp] public new void Setup() => Schedule(() => { SelectedRoom.Value = new Room { Name = { Value = "Test Room" } }; }); [SetUpSteps] public void SetupSteps() { AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value))); AddUntilStep("wait for load", () => screen.IsCurrentScreen()); } [Test] public void TestCreatedRoom() { AddStep("add playlist item", () => { SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) { RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); ClickButtonWhenEnabled(); AddUntilStep("wait for join", () => RoomJoined); } [Test] public void TestTaikoOnlyMod() { AddStep("add playlist item", () => { SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new TaikoRuleset().RulesetInfo).BeatmapInfo) { RulesetID = new TaikoRuleset().RulesetInfo.OnlineID, AllowedMods = new[] { new APIMod(new TaikoModSwap()) } }); }); ClickButtonWhenEnabled(); AddUntilStep("wait for join", () => RoomJoined); AddStep("select swap mod", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() })); AddUntilStep("participant panel has mod", () => this.ChildrenOfType().Any(p => p.ChildrenOfType().Any(m => m.Mod is TaikoModSwap))); } [Test] public void TestSettingValidity() { AddAssert("create button not enabled", () => !this.ChildrenOfType().Single().Enabled.Value); AddStep("set playlist", () => { SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) { RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); AddAssert("create button enabled", () => this.ChildrenOfType().Single().Enabled.Value); } [Test] public void TestStartMatchWhileSpectating() { AddStep("set playlist", () => { SelectedRoom.Value.Playlist.Add(new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo) { RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); ClickButtonWhenEnabled(); AddUntilStep("wait for room join", () => RoomJoined); AddStep("join other user (ready)", () => { MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }); MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready); }); ClickButtonWhenEnabled(); AddUntilStep("wait for spectating user state", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating); ClickButtonWhenEnabled(); AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad); } [Test] public void TestFreeModSelectionHasAllowedMods() { AddStep("add playlist item with allowed mod", () => { SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) { RulesetID = new OsuRuleset().RulesetInfo.OnlineID, AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) } }); }); ClickButtonWhenEnabled(); AddUntilStep("wait for join", () => RoomJoined); ClickButtonWhenEnabled(); AddUntilStep("mod select contents loaded", () => this.ChildrenOfType().Any() && this.ChildrenOfType().All(col => col.IsLoaded && col.ItemsLoaded)); AddUntilStep("mod select contains only double time mod", () => this.ChildrenOfType() .SingleOrDefault()? .ChildrenOfType() .SingleOrDefault(panel => !panel.Filtered.Value)?.Mod is OsuModDoubleTime); } [Test] public void TestNextPlaylistItemSelectedAfterCompletion() { AddStep("add two playlist items", () => { SelectedRoom.Value.Playlist.AddRange(new[] { new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo) { RulesetID = new OsuRuleset().RulesetInfo.OnlineID }, new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo) { RulesetID = new OsuRuleset().RulesetInfo.OnlineID } }); }); ClickButtonWhenEnabled(); AddUntilStep("wait for join", () => RoomJoined); ClickButtonWhenEnabled(); ClickButtonWhenEnabled(); AddStep("change user to loaded", () => MultiplayerClient.ChangeState(MultiplayerUserState.Loaded)); AddUntilStep("user playing", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Playing); AddStep("abort gameplay", () => MultiplayerClient.AbortGameplay()); AddUntilStep("last playlist item selected", () => { var lastItem = this.ChildrenOfType().Single(p => p.Item.ID == MultiplayerClient.APIRoom?.Playlist.Last().ID); return lastItem.IsSelectedItem; }); } } }