// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.Bindings; using osu.Game.Input.Bindings; using osu.Game.Overlays; namespace osu.Game.Screens.Play { public class HotkeyExitOverlay : HoldToConfirmOverlay, IKeyBindingHandler { public bool OnPressed(GlobalAction action) { if (action != GlobalAction.QuickExit) return false; BeginConfirm(); return true; } public bool OnReleased(GlobalAction action) { if (action != GlobalAction.QuickExit) return false; AbortConfirm(); return true; } } }