// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public abstract class SliderBody : CompositeDrawable { public const float DEFAULT_BORDER_SIZE = 1; private readonly SliderPath path; protected Path Path => path; public float PathRadius { get => path.PathRadius; set => path.PathRadius = value; } /// /// Offset in absolute coordinates from the start of the curve. /// public virtual Vector2 PathOffset => path.PositionInBoundingBox(path.Vertices[0]); /// /// Used to colour the path. /// public Color4 AccentColour { get => path.AccentColour; set { if (path.AccentColour == value) return; path.AccentColour = value; } } /// /// Used to colour the path border. /// public new Color4 BorderColour { get => path.BorderColour; set { if (path.BorderColour == value) return; path.BorderColour = value; } } /// /// Used to size the path border. /// public float BorderSize { get => path.BorderSize; set { if (path.BorderSize == value) return; path.BorderSize = value; } } protected SliderBody() { InternalChild = path = new SliderPath(); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos); /// /// Sets the vertices of the path which should be drawn by this . /// /// The vertices protected void SetVertices(IReadOnlyList vertices) => path.Vertices = vertices; private class SliderPath : SmoothPath { private const float border_max_size = 8f; private const float border_min_size = 0f; private const float border_portion = 0.128f; private const float gradient_portion = 1 - border_portion; private const float opacity_at_centre = 0.3f; private const float opacity_at_edge = 0.8f; private Color4 borderColour = Color4.White; public Color4 BorderColour { get => borderColour; set { if (borderColour == value) return; borderColour = value; InvalidateTexture(); } } private Color4 accentColour = Color4.White; public Color4 AccentColour { get => accentColour; set { if (accentColour == value) return; accentColour = value; InvalidateTexture(); } } private float borderSize = DEFAULT_BORDER_SIZE; public float BorderSize { get => borderSize; set { if (borderSize == value) return; if (value < border_min_size || value > border_max_size) return; borderSize = value; InvalidateTexture(); } } private float calculatedBorderPortion => BorderSize * border_portion; protected override Color4 ColourAt(float position) { if (calculatedBorderPortion != 0f && position <= calculatedBorderPortion) return BorderColour; position -= calculatedBorderPortion; return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A); } } } }