// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class DefaultCirclePiece : Container { [BackgroundDependencyLoader] private void load(TextureStore textures) { RelativeSizeAxes = Axes.Both; Children = new Drawable[] { new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = textures.Get(@"Play/osu/disc"), }, new TrianglesPiece { RelativeSizeAxes = Axes.Both, Blending = BlendingMode.Additive, Alpha = 0.5f, } }; } } }