// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Collections; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osuTK; namespace osu.Game.Screens.Select.Carousel { public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu { public const float HEIGHT = MAX_HEIGHT; // TODO: don't do this. need to split out the base class' style so our height isn't fixed to the panel display height (and autosize?). protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false; private Action restoreHiddenRequested; private Action viewDetails; [Resolved(CanBeNull = true)] private DialogOverlay dialogOverlay { get; set; } [Resolved(CanBeNull = true)] private CollectionManager collectionManager { get; set; } [Resolved(CanBeNull = true)] private ManageCollectionsDialog manageCollectionsDialog { get; set; } public override IEnumerable ChildItems => beatmapContainer?.Children ?? base.ChildItems; private BeatmapSetInfo beatmapSet => (Item as CarouselBeatmapSet)?.BeatmapSet; private Container beatmapContainer; [Resolved] private BeatmapManager manager { get; set; } protected override void FreeAfterUse() { base.FreeAfterUse(); Item = null; } [BackgroundDependencyLoader(true)] private void load(BeatmapSetOverlay beatmapOverlay) { restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore); if (beatmapOverlay != null) viewDetails = beatmapOverlay.FetchAndShowBeatmapSet; // TODO: temporary. we probably want to *not* inherit DrawableCarouselItem for this class, but only the above header portion. AddRangeInternal(new Drawable[] { beatmapContainer = new Container { X = 50, Y = MAX_HEIGHT, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, }); } protected override void UpdateItem() { base.UpdateItem(); beatmapContainer.Clear(); if (Item == null) return; Content.Children = new Drawable[] { new DelayedLoadUnloadWrapper(() => { var background = new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault())) { RelativeSizeAxes = Axes.Both, }; background.OnLoadComplete += d => d.FadeInFromZero(1000, Easing.OutQuint); return background; }, 300, 5000), new DelayedLoadUnloadWrapper(() => { var mainFlow = new FillFlowContainer { Direction = FillDirection.Vertical, Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 }, AutoSizeAxes = Axes.Both, Children = new Drawable[] { new OsuSpriteText { Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)), Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true), Shadow = true, }, new OsuSpriteText { Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)), Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true), Shadow = true, }, new FillFlowContainer { Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Top = 5 }, Children = new Drawable[] { new BeatmapSetOnlineStatusPill { Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, Margin = new MarginPadding { Right = 5 }, TextSize = 11, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, Status = beatmapSet.Status }, new FillFlowContainer { AutoSizeAxes = Axes.Both, Spacing = new Vector2(3), ChildrenEnumerable = getDifficultyIcons(), }, } } } }; mainFlow.OnLoadComplete += d => d.FadeInFromZero(1000, Easing.OutQuint); return mainFlow; }, 100, 5000) }; } protected override void Deselected() { base.Deselected(); BorderContainer.MoveToX(0, 500, Easing.OutExpo); foreach (var beatmap in beatmapContainer) { beatmap.MoveToY(0, 800, Easing.OutQuint); beatmap.FadeOut(80).Expire(); } } protected override void Selected() { base.Selected(); BorderContainer.MoveToX(-100, 500, Easing.OutExpo); // on selection we show our child beatmaps. // for now this is a simple drawable construction each selection. // can be improved in the future. var carouselBeatmapSet = (CarouselBeatmapSet)Item; // ToArray() in this line is required due to framework oversight: https://github.com/ppy/osu-framework/pull/3929 var visibleBeatmaps = carouselBeatmapSet.Children .Where(c => c.Visible) .Select(c => c.CreateDrawableRepresentation()) .ToArray(); LoadComponentsAsync(visibleBeatmaps, loaded => { // make sure the pooled target hasn't changed. if (carouselBeatmapSet != Item) return; beatmapContainer.ChildrenEnumerable = loaded; float yPos = DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING; foreach (var item in loaded) { item.MoveToY(yPos, 800, Easing.OutQuint); yPos += item.Item.TotalHeight + DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING; } }); } private const int maximum_difficulty_icons = 18; private IEnumerable getDifficultyIcons() { var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList(); return beatmaps.Count > maximum_difficulty_icons ? (IEnumerable)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key)) : beatmaps.Select(b => new FilterableDifficultyIcon(b)); } public MenuItem[] ContextMenuItems { get { List items = new List(); if (Item.State.Value == CarouselItemState.NotSelected) items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected)); if (beatmapSet.OnlineBeatmapSetID != null && viewDetails != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineBeatmapSetID.Value))); if (collectionManager != null) { var collectionItems = collectionManager.Collections.Select(createCollectionMenuItem).ToList(); if (manageCollectionsDialog != null) collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); } if (beatmapSet.Beatmaps.Any(b => b.Hidden)) items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested(beatmapSet))); if (dialogOverlay != null) items.Add(new OsuMenuItem("Delete...", MenuItemType.Destructive, () => dialogOverlay.Push(new BeatmapDeleteDialog(beatmapSet)))); return items.ToArray(); } } private MenuItem createCollectionMenuItem(BeatmapCollection collection) { TernaryState state; var countExisting = beatmapSet.Beatmaps.Count(b => collection.Beatmaps.Contains(b)); if (countExisting == beatmapSet.Beatmaps.Count) state = TernaryState.True; else if (countExisting > 0) state = TernaryState.Indeterminate; else state = TernaryState.False; return new TernaryStateMenuItem(collection.Name.Value, MenuItemType.Standard, s => { foreach (var b in beatmapSet.Beatmaps) { switch (s) { case TernaryState.True: if (collection.Beatmaps.Contains(b)) continue; collection.Beatmaps.Add(b); break; case TernaryState.False: collection.Beatmaps.Remove(b); break; } } }) { State = { Value = state } }; } } }