// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Catch.Objects; #nullable enable namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components { public class VertexState { public bool IsSelected { get; set; } public bool IsFixed { get; set; } public JuiceStreamPathVertex VertexBeforeChange { get; set; } } }