// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Screens; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Online.Placeholders; using osu.Game.Overlays; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking.Expanded.Accuracy; using osu.Game.Screens.Ranking.Statistics; using osuTK; namespace osu.Game.Screens.Ranking { public abstract partial class ResultsScreen : ScreenWithBeatmapBackground, IKeyBindingHandler { protected const float BACKGROUND_BLUR = 20; private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y; public override bool DisallowExternalBeatmapRulesetChanges => true; public override bool? AllowGlobalTrackControl => true; protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered; public readonly Bindable SelectedScore = new Bindable(); public readonly ScoreInfo? Score; protected ScorePanelList ScorePanelList { get; private set; } = null!; protected VerticalScrollContainer VerticalScrollContent { get; private set; } = null!; [Resolved] private Player? player { get; set; } [Resolved] private IAPIProvider api { get; set; } = null!; protected StatisticsPanel StatisticsPanel { get; private set; } = null!; private Drawable bottomPanel = null!; private Container detachedPanelContainer = null!; private bool lastFetchCompleted; /// /// Whether the user can retry the beatmap from the results screen. /// public bool AllowRetry { get; init; } /// /// Whether the user can watch the replay of the completed play from the results screen. /// public bool AllowWatchingReplay { get; init; } = true; /// /// Whether the user's personal statistics should be shown on the extended statistics panel /// after clicking the score panel associated with the being presented. /// Requires to be present. /// public bool ShowUserStatistics { get; init; } private Sample? popInSample; protected ResultsScreen(ScoreInfo? score) { Score = score; SelectedScore.Value = score; } [BackgroundDependencyLoader] private void load(AudioManager audio) { FillFlowContainer buttons; popInSample = audio.Samples.Get(@"UI/overlay-pop-in"); InternalChild = new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { VerticalScrollContent = new VerticalScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, Child = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { StatisticsPanel = createStatisticsPanel().With(panel => { panel.RelativeSizeAxes = Axes.Both; panel.Score.BindTarget = SelectedScore; }), ScorePanelList = new ScorePanelList { RelativeSizeAxes = Axes.Both, SelectedScore = { BindTarget = SelectedScore }, PostExpandAction = () => StatisticsPanel.ToggleVisibility() }, detachedPanelContainer = new Container { RelativeSizeAxes = Axes.Both }, } } }, }, new[] { bottomPanel = new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = TwoLayerButton.SIZE_EXTENDED.Y, Alpha = 0, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex("#333") }, buttons = new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Spacing = new Vector2(5), Direction = FillDirection.Horizontal } } } } }, RowDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.AutoSize) } }; if (Score != null) { // only show flair / animation when arriving after watching a play that isn't autoplay. bool shouldFlair = player != null && !Score.User.IsBot; ScorePanelList.AddScore(Score, shouldFlair); // this is mostly for medal display. // we don't want the medal animation to trample on the results screen animation, so we (ab)use `OverlayActivationMode` // to give the results screen enough time to play the animation out before the medals can be shown. Scheduler.AddDelayed(() => OverlayActivationMode.Value = OverlayActivation.All, shouldFlair ? AccuracyCircle.TOTAL_DURATION + 1000 : 0); } if (SelectedScore.Value != null && AllowWatchingReplay) { buttons.Add(new ReplayDownloadButton(SelectedScore.Value) { Score = { BindTarget = SelectedScore! }, Width = 300 }); } if (player != null && AllowRetry) { buttons.Add(new RetryButton { Width = 300 }); AddInternal(new HotkeyRetryOverlay { Action = () => { if (!this.IsCurrentScreen()) return; player?.Restart(true); }, }); } } protected override void LoadComplete() { base.LoadComplete(); var req = FetchScores(fetchScoresCallback); if (req != null) api.Queue(req); StatisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true); } protected override void Update() { base.Update(); if (lastFetchCompleted) { APIRequest? nextPageRequest = null; if (ScorePanelList.IsScrolledToStart) nextPageRequest = FetchNextPage(-1, fetchScoresCallback); else if (ScorePanelList.IsScrolledToEnd) nextPageRequest = FetchNextPage(1, fetchScoresCallback); if (nextPageRequest != null) { lastFetchCompleted = false; api.Queue(nextPageRequest); } } } /// /// Performs a fetch/refresh of scores to be displayed. /// /// A callback which should be called when fetching is completed. Scheduling is not required. /// An responsible for the fetch operation. This will be queued and performed automatically. protected virtual APIRequest? FetchScores(Action> scoresCallback) => null; /// /// Performs a fetch of the next page of scores. This is invoked every frame until a non-null is returned. /// /// The fetch direction. -1 to fetch scores greater than the current start of the list, and 1 to fetch scores lower than the current end of the list. /// A callback which should be called when fetching is completed. Scheduling is not required. /// An responsible for the fetch operation. This will be queued and performed automatically. protected virtual APIRequest? FetchNextPage(int direction, Action> scoresCallback) => null; /// /// Creates the to be used to display extended information about scores. /// private StatisticsPanel createStatisticsPanel() { return ShowUserStatistics && Score != null ? new UserStatisticsPanel(Score) : new StatisticsPanel(); } private void fetchScoresCallback(IEnumerable scores) => Schedule(() => { foreach (var s in scores) addScore(s); lastFetchCompleted = true; if (ScorePanelList.IsEmpty) { // This can happen if for example a beatmap that is part of a playlist hasn't been played yet. VerticalScrollContent.Add(new MessagePlaceholder(LeaderboardStrings.NoRecordsYet)); } }); public override void OnEntering(ScreenTransitionEvent e) { base.OnEntering(e); ApplyToBackground(b => { b.BlurAmount.Value = BACKGROUND_BLUR; b.FadeColour(OsuColour.Gray(0.5f), 250); }); bottomPanel.FadeTo(1, 250); popInSample?.Play(); } public override bool OnExiting(ScreenExitEvent e) { if (base.OnExiting(e)) return true; // This is a stop-gap safety against components holding references to gameplay after exiting the gameplay flow. // Right now, HitEvents are only used up to the results screen. If this changes in the future we need to remove // HitObject references from HitEvent. Score?.HitEvents.Clear(); this.FadeOut(100); return false; } public override bool OnBackButton() { if (StatisticsPanel.State.Value == Visibility.Visible) { StatisticsPanel.Hide(); return true; } return false; } private void addScore(ScoreInfo score) { var panel = ScorePanelList.AddScore(score); if (detachedPanel != null) panel.Alpha = 0; } private ScorePanel? detachedPanel; private void onStatisticsStateChanged(ValueChangedEvent state) { if (state.NewValue == Visibility.Visible) { // Detach the panel in its original location, and move into the desired location in the local container. var expandedPanel = ScorePanelList.GetPanelForScore(SelectedScore.Value); var screenSpacePos = expandedPanel.ScreenSpaceDrawQuad.TopLeft; // Detach and move into the local container. ScorePanelList.Detach(expandedPanel); detachedPanelContainer.Add(expandedPanel); // Move into its original location in the local container first, then to the final location. float origLocation = detachedPanelContainer.ToLocalSpace(screenSpacePos).X; expandedPanel.MoveToX(origLocation) .Then() .MoveToX(StatisticsPanel.SIDE_PADDING, 400, Easing.OutElasticQuarter); // Hide contracted panels. foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted)) contracted.FadeOut(150, Easing.OutQuint); ScorePanelList.HandleInput = false; // Dim background. ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.4f), 400, Easing.OutQuint)); detachedPanel = expandedPanel; } else if (detachedPanel != null) { var screenSpacePos = detachedPanel.ScreenSpaceDrawQuad.TopLeft; // Remove from the local container and re-attach. detachedPanelContainer.Remove(detachedPanel, false); ScorePanelList.Attach(detachedPanel); // Move into its original location in the attached container first, then to the final location. float origLocation = detachedPanel.Parent!.ToLocalSpace(screenSpacePos).X; detachedPanel.MoveToX(origLocation) .Then() .MoveToX(0, 250, Easing.OutElasticQuarter); // Show contracted panels. foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted)) contracted.FadeIn(150, Easing.OutQuint); ScorePanelList.HandleInput = true; // Un-dim background. ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.5f), 250, Easing.OutQuint)); detachedPanel = null; } } public bool OnPressed(KeyBindingPressEvent e) { if (e.Repeat) return false; switch (e.Action) { case GlobalAction.QuickExit: if (this.IsCurrentScreen()) { this.Exit(); return true; } break; case GlobalAction.Select: StatisticsPanel.ToggleVisibility(); return true; } return false; } public void OnReleased(KeyBindingReleaseEvent e) { } protected partial class VerticalScrollContainer : OsuScrollContainer { protected override Container Content => content; private readonly Container content; public VerticalScrollContainer() { Masking = false; base.Content.Add(content = new Container { RelativeSizeAxes = Axes.X }); } protected override void Update() { base.Update(); content.Height = Math.Max(screen_height, DrawHeight); } } } }