// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModDifficultyAdjust : ModDifficultyAdjust { [SettingSource("Scroll Speed", "Adjust a beatmap's set scroll speed", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))] public DifficultyBindable ScrollSpeed { get; } = new DifficultyBindable { Precision = 0.05f, MinValue = 0.25f, MaxValue = 4, ReadCurrentFromDifficulty = _ => 1, }; public override string SettingDescription { get { string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N2}"; return string.Join(", ", new[] { base.SettingDescription, scrollSpeed }.Where(s => !string.IsNullOrEmpty(s))); } } protected override void ApplySettings(BeatmapDifficulty difficulty) { base.ApplySettings(difficulty); if (ScrollSpeed.Value != null) difficulty.SliderMultiplier *= ScrollSpeed.Value.Value; } } }