// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Skinning { public class LegacyCursor : CompositeDrawable { public LegacyCursor() { Size = new Vector2(50); Anchor = Anchor.Centre; Origin = Anchor.Centre; } [BackgroundDependencyLoader] private void load(ISkinSource skin) { InternalChildren = new Drawable[] { new NonPlayfieldSprite { Texture = skin.GetTexture("cursormiddle"), Anchor = Anchor.Centre, Origin = Anchor.Centre, }, new NonPlayfieldSprite { Texture = skin.GetTexture("cursor"), Anchor = Anchor.Centre, Origin = Anchor.Centre, } }; } } }