using System; using osu.Framework.Platform; using osu.Game.Database; using SQLite.Net; namespace osu.Game.Input { public class BindingStore : DatabaseBackedStore { public BindingStore(SQLiteConnection connection, Storage storage = null) : base(connection, storage) { } protected override void Prepare(bool reset = false) { Connection.CreateTable(); } protected override Type[] ValidTypes => new[] { typeof(Binding) }; } }