// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK.Input; using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Modes; using osu.Game.Overlays.Mods; namespace osu.Game { public class DifficultyIncreaseSection : ModSection { public ModButton HardRockButton => Buttons[0]; public ModButton SuddenDeathButton => Buttons[1]; public ModButton DoubleTimeNightcoreButton => Buttons[2]; public ModButton HiddenButton => Buttons[3]; public ModButton FlashlightButton => Buttons[4]; [BackgroundDependencyLoader] private void load(OsuColour colours) { Colour = colours.Yellow; SelectedColour = colours.YellowLight; } public DifficultyIncreaseSection() { Header = @"Gameplay Difficulty Increase"; Buttons = new ModButton[] { new ModButton { ToggleKey = Key.A, Mods = new Mod[] { new ModHardRock(), }, }, new ModButton { ToggleKey = Key.S, Mods = new Mod[] { new ModSuddenDeath(), new ModPerfect(), }, }, new ModButton { ToggleKey = Key.D, Mods = new Mod[] { new ModDoubleTime(), new ModNightcore(), }, }, new ModButton { ToggleKey = Key.F, Mods = new Mod[] { new ModHidden(), }, }, new ModButton { ToggleKey = Key.G, Mods = new Mod[] { new ModFlashlight(), }, }, }; } } }