// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Game.Scoring; using osu.Game.Screens.Menu; using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { /// <summary> /// Used to load a single <see cref="MultiSpectatorPlayer"/> in a <see cref="MultiSpectatorScreen"/>. /// </summary> public class MultiSpectatorPlayerLoader : SpectatorPlayerLoader { public MultiSpectatorPlayerLoader([NotNull] Score score, [NotNull] Func<MultiSpectatorPlayer> createPlayer) : base(score, createPlayer) { } [BackgroundDependencyLoader] private void load() { PlayerSettings.Expire(); } protected override void LogoArriving(OsuLogo logo, bool resuming) { } protected override void LogoExiting(OsuLogo logo) { } } }