// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class PopupDialogStrings { private const string prefix = @"osu.Game.Resources.Localisation.PopupDialog"; /// /// "Are you sure you want to update this beatmap?" /// public static LocalisableString UpdateLocallyModifiedText => new TranslatableString(getKey(@"update_locally_modified_text"), @"Are you sure you want to update this beatmap?"); /// /// "This will discard all local changes you have on that beatmap." /// public static LocalisableString UpdateLocallyModifiedDescription => new TranslatableString(getKey(@"update_locally_modified_description"), @"This will discard all local changes you have on that beatmap."); private static string getKey(string key) => $@"{prefix}:{key}"; } }