// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osuTK; namespace osu.Game.Rulesets.Osu.Tests.Mods { public partial class TestSceneOsuModHidden : OsuModTestScene { [Test] public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData { Mod = new TestOsuModHidden(), Autoplay = true, PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(0) }); [Test] public void FirstCircleAfterTwoSpinners() => CreateModTest(new ModTestData { Mod = new TestOsuModHidden(), Autoplay = true, Beatmap = new Beatmap { HitObjects = new List { new Spinner { Position = new Vector2(256, 192), EndTime = 1000, }, new Spinner { Position = new Vector2(256, 192), StartTime = 1200, EndTime = 2200, }, new HitCircle { Position = new Vector2(300, 192), StartTime = 3200, }, new HitCircle { Position = new Vector2(384, 192), StartTime = 4200, } } }, PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(2) }); [Test] public void FirstSliderAfterTwoSpinners() => CreateModTest(new ModTestData { Mod = new TestOsuModHidden(), Autoplay = true, Beatmap = new Beatmap { HitObjects = new List { new Spinner { Position = new Vector2(256, 192), EndTime = 1000, }, new Spinner { Position = new Vector2(256, 192), StartTime = 1200, EndTime = 2200, }, new Slider { StartTime = 3200, Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) }, new Slider { StartTime = 5200, Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) } } }, PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(2) }); [Test] public void TestWithSliderReuse() => CreateModTest(new ModTestData { Mod = new TestOsuModHidden(), Autoplay = true, Beatmap = new Beatmap { HitObjects = new List { new Slider { StartTime = 1000, Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) }, new Slider { StartTime = 4000, Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) }, } }, PassCondition = checkSomeHit }); [Test] public void TestApproachCirclesOnly() => CreateModTest(new ModTestData { Mod = new OsuModHidden { OnlyFadeApproachCircles = { Value = true } }, Autoplay = true, Beatmap = new Beatmap { HitObjects = new List { new HitCircle { StartTime = 1000, Position = new Vector2(206, 142) }, new HitCircle { StartTime = 2000, Position = new Vector2(306, 142) }, new Slider { StartTime = 3000, Position = new Vector2(156, 242), Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(200, 0), }) }, new Spinner { Position = new Vector2(256, 192), StartTime = 7000, EndTime = 9000 } } }, PassCondition = checkSomeHit }); private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4; private bool objectWithIncreasedVisibilityHasIndex(int index) => Player.GameplayState.Mods.OfType().Single().FirstObject == Player.GameplayState.Beatmap.HitObjects[index]; private class TestOsuModHidden : OsuModHidden { public new HitObject? FirstObject => base.FirstObject; } } }