// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Pooling; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Skinning; using osu.Framework.Allocation; using osu.Game.Configuration; using osu.Framework.Bindables; using osuTK; namespace osu.Game.Rulesets.Osu.UI { public class OsuPlayfield : Playfield { private readonly ProxyContainer approachCircles; private readonly ProxyContainer spinnerProxies; private readonly JudgementContainer judgementLayer; private readonly FollowPointRenderer followPoints; private readonly OrderedHitPolicy hitPolicy; public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer(); private Bindable showPlayfieldBorder; private readonly IDictionary> poolDictionary = new Dictionary>(); public OsuPlayfield() { InternalChildren = new Drawable[] { spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both }, followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both, Depth = 2, }, judgementLayer = new JudgementContainer { RelativeSizeAxes = Axes.Both, Depth = 1, }, // Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal // Todo: Remove when hitobjects are properly pooled new SkinProvidingContainer(null) { Child = HitObjectContainer, }, approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both, Depth = -1, }, }; hitPolicy = new OrderedHitPolicy(HitObjectContainer); var hitWindows = new OsuHitWindows(); foreach (var result in Enum.GetValues(typeof(HitResult)).OfType().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r))) poolDictionary.Add(result, new DrawableJudgementPool(result)); AddRangeInternal(poolDictionary.Values); } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { showPlayfieldBorder = config.GetBindable(OsuSetting.ShowPlayfieldBorder); if (showPlayfieldBorder.Value) { AddInternal(new PlayfieldBorder { RelativeSizeAxes = Axes.Both }); } } public override void Add(DrawableHitObject h) { h.OnNewResult += onNewResult; h.OnLoadComplete += d => { if (d is DrawableSpinner) spinnerProxies.Add(d.CreateProxy()); if (d is IDrawableHitObjectWithProxiedApproach c) approachCircles.Add(c.ProxiedLayer.CreateProxy()); }; base.Add(h); DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h; osuHitObject.CheckHittable = hitPolicy.IsHittable; followPoints.AddFollowPoints(osuHitObject); } public override bool Remove(DrawableHitObject h) { bool result = base.Remove(h); if (result) followPoints.RemoveFollowPoints((DrawableOsuHitObject)h); return result; } private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) { // Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order. hitPolicy.HandleHit(judgedObject); if (!judgedObject.DisplayResult || !DisplayJudgements.Value) return; DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject)); judgementLayer.Add(explosion); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos); private class ProxyContainer : LifetimeManagementContainer { public void Add(Drawable proxy) => AddInternal(proxy); } private class DrawableJudgementPool : DrawablePool { private readonly HitResult result; public DrawableJudgementPool(HitResult result) : base(10) { this.result = result; } protected override DrawableOsuJudgement CreateNewDrawable() { var judgement = base.CreateNewDrawable(); // just a placeholder to initialise the correct drawable hierarchy for this pool. judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null); return judgement; } } } }