// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Graphics; namespace osu.Game.Skinning { public class SkinnableDrawable : SkinnableDrawable { public SkinnableDrawable(string name, Func defaultImplementation, bool fallback = true) : base(name, defaultImplementation, fallback) { } } public class SkinnableDrawable : SkinReloadableDrawable where T : Drawable { private readonly Func createDefault; private readonly string componentName; public SkinnableDrawable(string name, Func defaultImplementation, bool fallback = true) : base(fallback) { componentName = name; createDefault = defaultImplementation; RelativeSizeAxes = Axes.Both; } protected override void SkinChanged(Skin skin, bool allowFallback) { var drawable = skin.GetDrawableComponent(componentName); if (drawable == null && allowFallback) drawable = createDefault(componentName); if (drawable != null) InternalChild = drawable; else ClearInternal(); } } }