// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Framework.Platform; using osu.Game.Configuration; using osu.Game.Online.API; using osu.Game.Overlays.Notifications; namespace osu.Game.Tests.Visual.Navigation { [System.ComponentModel.Description("game with first-run setup overlay")] public class TestSceneFirstRunGame : OsuGameTestScene { public override void SetUpSteps() { base.SetUpSteps(); AddUntilStep("Wait for first-run setup", () => Game.FirstRunOverlay.State.Value == Visibility.Visible); } [Test] public void TestImportantNotificationDoesntInterruptSetup() { AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" })); AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0); AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible); AddUntilStep("finish first-run setup", () => { Game.FirstRunOverlay.NextButton.TriggerClick(); return Game.FirstRunOverlay.State.Value == Visibility.Hidden; }); AddWaitStep("wait for post delay", 5); AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible); AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1); } protected override TestOsuGame CreateTestGame() => new FirstRunGame(LocalStorage, API); private class FirstRunGame : TestOsuGame { public FirstRunGame(Storage storage, IAPIProvider api, string[] args = null) : base(storage, api, args) { } protected override void LoadComplete() { base.LoadComplete(); LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true); } } } }