// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using Moq; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit.Checks; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Tests.Beatmaps; using osuTK; namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks { [TestFixture] public class CheckTimeDistanceEqualityTest { private CheckTimeDistanceEquality check; [SetUp] public void Setup() { check = new CheckTimeDistanceEquality(); } [Test] public void TestCirclesEquidistant() { assertOk(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new HitCircle { StartTime = 1000, Position = new Vector2(100, 0) }, new HitCircle { StartTime = 1500, Position = new Vector2(150, 0) } } }); } [Test] public void TestCirclesOneSlightlyOff() { assertWarning(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new HitCircle { StartTime = 1000, Position = new Vector2(80, 0) }, // Distance a quite low compared to previous. new HitCircle { StartTime = 1500, Position = new Vector2(130, 0) } } }); } [Test] public void TestCirclesOneOff() { assertProblem(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new HitCircle { StartTime = 1000, Position = new Vector2(150, 0) }, // Twice the regular spacing. new HitCircle { StartTime = 1500, Position = new Vector2(100, 0) } } }); } [Test] public void TestCirclesTwoOff() { assertProblem(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new HitCircle { StartTime = 1000, Position = new Vector2(150, 0) }, // Twice the regular spacing. new HitCircle { StartTime = 1500, Position = new Vector2(250, 0) } // Also twice the regular spacing. } }, count: 2); } [Test] public void TestCirclesStacked() { assertOk(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new HitCircle { StartTime = 1000, Position = new Vector2(50, 0) }, // Stacked, is fine. new HitCircle { StartTime = 1500, Position = new Vector2(100, 0) } } }); } [Test] public void TestCirclesStacking() { assertWarning(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new HitCircle { StartTime = 1000, Position = new Vector2(50, 0), StackHeight = 1 }, new HitCircle { StartTime = 1500, Position = new Vector2(50, 0), StackHeight = 2 }, new HitCircle { StartTime = 2000, Position = new Vector2(50, 0), StackHeight = 3 }, new HitCircle { StartTime = 2500, Position = new Vector2(50, 0), StackHeight = 4 }, // Ends up far from (50; 0), causing irregular spacing. new HitCircle { StartTime = 3000, Position = new Vector2(100, 0) } } }); } [Test] public void TestCirclesHalfStack() { assertOk(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new HitCircle { StartTime = 1000, Position = new Vector2(55, 0) }, // Basically stacked, so is fine. new HitCircle { StartTime = 1500, Position = new Vector2(105, 0) } } }); } [Test] public void TestCirclesPartialOverlap() { assertProblem(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new HitCircle { StartTime = 1000, Position = new Vector2(65, 0) }, // Really low distance compared to previous. new HitCircle { StartTime = 1500, Position = new Vector2(115, 0) } } }); } [Test] public void TestCirclesSlightlyDifferent() { assertOk(new Beatmap { HitObjects = new List { // Does not need to be perfect, as long as the distance is approximately correct it's sight-readable. new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(52, 0) }, new HitCircle { StartTime = 1000, Position = new Vector2(97, 0) }, new HitCircle { StartTime = 1500, Position = new Vector2(165, 0) } } }); } [Test] public void TestCirclesSlowlyChanging() { const float multiplier = 1.2f; assertOk(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new HitCircle { StartTime = 1000, Position = new Vector2(50 + 50 * multiplier, 0) }, // This gap would be a warning if it weren't for the previous pushing the average spacing up. new HitCircle { StartTime = 1500, Position = new Vector2(50 + 50 * multiplier + 50 * multiplier * multiplier, 0) } } }); } [Test] public void TestCirclesQuicklyChanging() { const float multiplier = 1.6f; var beatmap = new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new HitCircle { StartTime = 1000, Position = new Vector2(50 + 50 * multiplier, 0) }, // Warning new HitCircle { StartTime = 1500, Position = new Vector2(50 + 50 * multiplier + 50 * multiplier * multiplier, 0) } // Problem } }; var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), DifficultyRating.Easy); var issues = check.Run(context).ToList(); Assert.That(issues, Has.Count.EqualTo(2)); Assert.That(issues.First().Template is CheckTimeDistanceEquality.IssueTemplateIrregularSpacingWarning); Assert.That(issues.Last().Template is CheckTimeDistanceEquality.IssueTemplateIrregularSpacingProblem); } [Test] public void TestCirclesTooFarApart() { assertOk(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new HitCircle { StartTime = 4000, Position = new Vector2(200, 0) }, // 2 seconds apart from previous, so can start from wherever. new HitCircle { StartTime = 4500, Position = new Vector2(250, 0) } } }); } [Test] public void TestCirclesOneOffExpert() { assertOk(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new HitCircle { StartTime = 1000, Position = new Vector2(150, 0) }, // Jumps are allowed in higher difficulties. new HitCircle { StartTime = 1500, Position = new Vector2(100, 0) } } }, DifficultyRating.Expert); } [Test] public void TestSpinner() { assertOk(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, new Spinner { StartTime = 500, EndTime = 1000 }, // Distance to and from the spinner should be ignored. If it isn't this should give a problem. new HitCircle { StartTime = 1500, Position = new Vector2(100, 0) }, new HitCircle { StartTime = 2000, Position = new Vector2(150, 0) } } }); } [Test] public void TestSliders() { assertOk(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, getSliderMock(startTime: 1000, endTime: 1500, startPosition: new Vector2(100, 0), endPosition: new Vector2(150, 0)).Object, getSliderMock(startTime: 2000, endTime: 2500, startPosition: new Vector2(200, 0), endPosition: new Vector2(250, 0)).Object, new HitCircle { StartTime = 2500, Position = new Vector2(300, 0) } } }); } [Test] public void TestSlidersOneOff() { assertProblem(new Beatmap { HitObjects = new List { new HitCircle { StartTime = 0, Position = new Vector2(0) }, new HitCircle { StartTime = 500, Position = new Vector2(50, 0) }, getSliderMock(startTime: 1000, endTime: 1500, startPosition: new Vector2(100, 0), endPosition: new Vector2(150, 0)).Object, getSliderMock(startTime: 2000, endTime: 2500, startPosition: new Vector2(250, 0), endPosition: new Vector2(300, 0)).Object, // Twice the spacing. new HitCircle { StartTime = 2500, Position = new Vector2(300, 0) } } }); } private Mock getSliderMock(double startTime, double endTime, Vector2 startPosition, Vector2 endPosition) { var mockSlider = new Mock(); mockSlider.SetupGet(s => s.StartTime).Returns(startTime); mockSlider.SetupGet(s => s.Position).Returns(startPosition); mockSlider.SetupGet(s => s.EndPosition).Returns(endPosition); mockSlider.As().Setup(d => d.EndTime).Returns(endTime); return mockSlider; } private void assertOk(IBeatmap beatmap, DifficultyRating difficultyRating = DifficultyRating.Easy) { var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating); Assert.That(check.Run(context), Is.Empty); } private void assertWarning(IBeatmap beatmap, int count = 1) { var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), DifficultyRating.Easy); var issues = check.Run(context).ToList(); Assert.That(issues, Has.Count.EqualTo(count)); Assert.That(issues.All(issue => issue.Template is CheckTimeDistanceEquality.IssueTemplateIrregularSpacingWarning)); } private void assertProblem(IBeatmap beatmap, int count = 1) { var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), DifficultyRating.Easy); var issues = check.Run(context).ToList(); Assert.That(issues, Has.Count.EqualTo(count)); Assert.That(issues.All(issue => issue.Template is CheckTimeDistanceEquality.IssueTemplateIrregularSpacingProblem)); } } }