// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using Newtonsoft.Json; namespace osu.Game.Online.Notifications.WebSocket.Requests { /// <summary> /// A websocket message notifying the server that the client wants to receive chat messages. /// </summary> [JsonObject(MemberSerialization.OptIn)] public class StartChatRequest : SocketMessage { public StartChatRequest() { Event = @"chat.start"; } } }