// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Input.Events; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Screens.Edit; namespace osu.Game.Tests.Visual { /// /// Provides a clock, beat-divisor, and scrolling capability for test cases of editor components that /// are preferrably tested within the presence of a clock and seek controls. /// public abstract class EditorClockTestScene : OsuManualInputManagerTestScene { protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor(); protected new readonly EditorClock Clock; protected EditorClockTestScene() { Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false }; } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.Cache(BeatDivisor); dependencies.CacheAs(Clock); return dependencies; } [BackgroundDependencyLoader] private void load() { Beatmap.BindValueChanged(beatmapChanged, true); } private void beatmapChanged(ValueChangedEvent e) { Clock.ControlPointInfo = e.NewValue.Beatmap.ControlPointInfo; Clock.ChangeSource((IAdjustableClock)MusicController.CurrentTrack); Clock.ProcessFrame(); } protected override void Update() { base.Update(); Clock.ProcessFrame(); } protected override bool OnScroll(ScrollEvent e) { if (e.ScrollDelta.Y > 0) Clock.SeekBackward(true); else Clock.SeekForward(true); return true; } } }