// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using System.Threading; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Pippidon.Objects; using osu.Game.Rulesets.Pippidon.UI; using osuTK; namespace osu.Game.Rulesets.Pippidon.Beatmaps { public class PippidonBeatmapConverter : BeatmapConverter { private readonly float minPosition; private readonly float maxPosition; public PippidonBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) : base(beatmap, ruleset) { minPosition = beatmap.HitObjects.Min(getUsablePosition); maxPosition = beatmap.HitObjects.Max(getUsablePosition); } public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition && h is IHasYPosition); protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) { yield return new PippidonHitObject { Samples = original.Samples, StartTime = original.StartTime, Lane = getLane(original) }; } private int getLane(HitObject hitObject) => (int)MathHelper.Clamp( (getUsablePosition(hitObject) - minPosition) / (maxPosition - minPosition) * PippidonPlayfield.LANE_COUNT, 0, PippidonPlayfield.LANE_COUNT - 1); private float getUsablePosition(HitObject h) => (h as IHasYPosition)?.Y ?? ((IHasXPosition)h).X; } }