// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Timing { internal class WaveformComparisonDisplay : CompositeDrawable { private const int total_waveforms = 8; private const float corner_radius = LabelledDrawable.CORNER_RADIUS; private readonly BindableNumber beatLength = new BindableDouble(); [Resolved] private IBindable beatmap { get; set; } = null!; [Resolved] private EditorBeatmap editorBeatmap { get; set; } = null!; [Resolved] private Bindable selectedGroup { get; set; } = null!; [Resolved] private EditorClock editorClock { get; set; } = null!; private TimingControlPoint timingPoint = TimingControlPoint.DEFAULT; private double displayedTime; private double selectedGroupStartTime; private double selectedGroupEndTime; private readonly IBindableList controlPointGroups = new BindableList(); private readonly BindableBool displayLocked = new BindableBool(); private LockedOverlay lockedOverlay = null!; public WaveformComparisonDisplay() { RelativeSizeAxes = Axes.Both; CornerRadius = corner_radius; Masking = true; } protected override void LoadComplete() { base.LoadComplete(); for (int i = 0; i < total_waveforms; i++) { AddInternal(new WaveformRow(i == total_waveforms / 2) { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Height = 1f / total_waveforms, Y = (float)i / total_waveforms, }); } AddInternal(new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, Colour = Color4.White, RelativeSizeAxes = Axes.Y, Width = 3, }); AddInternal(lockedOverlay = new LockedOverlay()); selectedGroup.BindValueChanged(_ => updateTimingGroup(), true); controlPointGroups.BindTo(editorBeatmap.ControlPointInfo.Groups); controlPointGroups.BindCollectionChanged((_, __) => updateTimingGroup()); beatLength.BindValueChanged(_ => regenerateDisplay(true), true); displayLocked.BindValueChanged(locked => { if (locked.NewValue) lockedOverlay.Show(); else lockedOverlay.Hide(); }, true); } private void updateTimingGroup() { beatLength.UnbindBindings(); var tcp = selectedGroup.Value?.ControlPoints.OfType().FirstOrDefault(); if (tcp == null) { timingPoint = new TimingControlPoint(); // During movement of a control point's offset, this clause can be hit momentarily, // as moving a control point is implemented by removing it and inserting it at the new time. // We don't want to reset the `selectedGroupStartTime` here as we rely on having the // last value to update the waveform display below. selectedGroupEndTime = beatmap.Value.Track.Length; return; } timingPoint = tcp; beatLength.BindTo(timingPoint.BeatLengthBindable); double? newStartTime = selectedGroup.Value?.Time; double? offsetChange = newStartTime - selectedGroupStartTime; var nextGroup = editorBeatmap.ControlPointInfo.TimingPoints .SkipWhile(g => g != tcp) .Skip(1) .FirstOrDefault(); selectedGroupStartTime = newStartTime ?? 0; selectedGroupEndTime = nextGroup?.Time ?? beatmap.Value.Track.Length; if (newStartTime.HasValue && offsetChange.HasValue) { // The offset of the selected point may have changed. // This handles the case the user has locked the view and expects the display to update with this change. showFromTime(displayedTime + offsetChange.Value, true); } } protected override bool OnHover(HoverEvent e) => true; protected override bool OnMouseMove(MouseMoveEvent e) { if (!displayLocked.Value) { float trackLength = (float)beatmap.Value.Track.Length; int totalBeatsAvailable = (int)(trackLength / timingPoint.BeatLength); Scheduler.AddOnce(showFromBeat, (int)(e.MousePosition.X / DrawWidth * totalBeatsAvailable)); } return base.OnMouseMove(e); } protected override bool OnClick(ClickEvent e) { displayLocked.Toggle(); return true; } protected override void Update() { base.Update(); if (!IsHovered && !displayLocked.Value) { int currentBeat = (int)Math.Floor((editorClock.CurrentTimeAccurate - selectedGroupStartTime) / timingPoint.BeatLength); showFromBeat(currentBeat); } } private void showFromBeat(int beatIndex) => showFromTime(selectedGroupStartTime + beatIndex * timingPoint.BeatLength, false); private void showFromTime(double time, bool animated) { if (displayedTime == time) return; displayedTime = time; regenerateDisplay(animated); } private void regenerateDisplay(bool animated) { double index = (displayedTime - selectedGroupStartTime) / timingPoint.BeatLength; // Chosen as a pretty usable number across all BPMs. // Optimally we'd want this to scale with the BPM in question, but performing // scaling of the display is both expensive in resampling, and decreases usability // (as it is harder to track the waveform when making realtime adjustments). const float visible_width = 300; float trackLength = (float)beatmap.Value.Track.Length; float scale = trackLength / visible_width; const int start_offset = total_waveforms / 2; // Start displaying from before the current beat index -= start_offset; foreach (var row in InternalChildren.OfType()) { // offset to the required beat index. double time = selectedGroupStartTime + index * timingPoint.BeatLength; float offset = (float)(time - visible_width / 2) / trackLength * scale; row.Alpha = time < selectedGroupStartTime || time > selectedGroupEndTime ? 0.2f : 1; row.WaveformOffsetTo(-offset, animated); row.WaveformScale = new Vector2(scale, 1); row.BeatIndex = (int)Math.Floor(index); index++; } } internal class LockedOverlay : CompositeDrawable { private OsuSpriteText text = null!; [BackgroundDependencyLoader] private void load(OsuColour colours) { RelativeSizeAxes = Axes.Both; Masking = true; CornerRadius = corner_radius; BorderColour = colours.Red; BorderThickness = 3; Alpha = 0; InternalChildren = new Drawable[] { new Box { AlwaysPresent = true, RelativeSizeAxes = Axes.Both, Alpha = 0, }, new Container { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, AutoSizeAxes = Axes.Both, Children = new Drawable[] { new Box { Colour = colours.Red, RelativeSizeAxes = Axes.Both, }, text = new OsuSpriteText { Colour = colours.GrayF, Text = "Locked", Margin = new MarginPadding(5), Shadow = false, Font = OsuFont.Default.With(size: 12, weight: FontWeight.SemiBold), } } }, }; } public override void Show() { this.FadeIn(100, Easing.OutQuint); text .FadeIn().Then().Delay(600) .FadeOut().Then().Delay(600) .Loop(); } public override void Hide() { this.FadeOut(100, Easing.OutQuint); } } internal class WaveformRow : CompositeDrawable { private readonly bool isMainRow; private OsuSpriteText beatIndexText = null!; private WaveformGraph waveformGraph = null!; [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; public WaveformRow(bool isMainRow) { this.isMainRow = isMainRow; } [BackgroundDependencyLoader] private void load(IBindable beatmap) { InternalChildren = new Drawable[] { new Box { Colour = colourProvider.Background3, Alpha = isMainRow ? 1 : 0, RelativeSizeAxes = Axes.Both, }, waveformGraph = new WaveformGraph { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Waveform = beatmap.Value.Waveform, Resolution = 1, BaseColour = colourProvider.Colour0, LowColour = colourProvider.Colour1, MidColour = colourProvider.Colour2, HighColour = colourProvider.Colour4, }, beatIndexText = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Padding = new MarginPadding(5), Colour = colourProvider.Content2 } }; } public int BeatIndex { set => beatIndexText.Text = value.ToString(); } public Vector2 WaveformScale { set => waveformGraph.Scale = value; } public void WaveformOffsetTo(float value, bool animated) => this.TransformTo(nameof(waveformOffset), value, animated ? 300 : 0, Easing.OutQuint); private float waveformOffset { get => waveformGraph.X; set => waveformGraph.X = value; } } } }