// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Input; using osu.Game.Overlays; using OpenTK.Input; namespace osu.Game.Screens.Menu { public class ExitConfirmOverlay : HoldToConfirmOverlay { protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Key == Key.Escape && !args.Repeat) { BeginConfirm(); return true; } return base.OnKeyDown(state, args); } protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) { if (args.Key == Key.Escape) { AbortConfirm(); return true; } return base.OnKeyUp(state, args); } } }