// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osu.Framework.Graphics.Containers; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSliderTick : DrawableOsuHitObject, IRequireTracking { public const double ANIM_DURATION = 150; private const float default_tick_size = 16; public bool Tracking { get; set; } public override bool DisplayResult => false; private readonly SkinnableDrawable scaleContainer; public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick) { Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Origin = Anchor.Centre; InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/sliderscorepoint", _ => new CircularContainer { Masking = true, Origin = Anchor.Centre, Size = new Vector2(default_tick_size), BorderThickness = default_tick_size / 4, BorderColour = Color4.White, Child = new Box { RelativeSizeAxes = Axes.Both, Colour = AccentColour.Value, Alpha = 0.3f, } }) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }; } private readonly IBindable scaleBindable = new Bindable(); [BackgroundDependencyLoader] private void load() { scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true); scaleBindable.BindTo(HitObject.ScaleBindable); } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (timeOffset >= 0) ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss); } protected override void UpdateInitialTransforms() { this.FadeOut().FadeIn(ANIM_DURATION); this.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf); } protected override void UpdateStateTransforms(ArmedState state) { switch (state) { case ArmedState.Idle: this.Delay(HitObject.TimePreempt).FadeOut(); break; case ArmedState.Miss: this.FadeOut(ANIM_DURATION); this.FadeColour(Color4.Red, ANIM_DURATION / 2); break; case ArmedState.Hit: this.FadeOut(ANIM_DURATION, Easing.OutQuint); this.ScaleTo(Scale * 1.5f, ANIM_DURATION, Easing.Out); break; } } } }