// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Objects { public class BarLineGenerator where TBarLine : class, IBarLine, new() { /// /// The generated bar lines. /// public readonly List BarLines = new List(); /// /// Constructs and generates bar lines for provided beatmap. /// /// The beatmap to generate bar lines for. public BarLineGenerator(IBeatmap beatmap) { if (beatmap.HitObjects.Count == 0) return; HitObject lastObject = beatmap.HitObjects.Last(); double lastHitTime = 1 + lastObject.GetEndTime(); var timingPoints = beatmap.ControlPointInfo.TimingPoints; if (timingPoints.Count == 0) return; for (int i = 0; i < timingPoints.Count; i++) { TimingControlPoint currentTimingPoint = timingPoints[i]; int currentBeat = 0; // Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - currentTimingPoint.BeatLength : lastHitTime + currentTimingPoint.BeatLength * (int)currentTimingPoint.TimeSignature; double barLength = currentTimingPoint.BeatLength * (int)currentTimingPoint.TimeSignature; for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++) { BarLines.Add(new TBarLine { StartTime = t, Major = currentBeat % (int)currentTimingPoint.TimeSignature == 0 }); } } } } }