// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.Leaderboards; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using Realms; namespace osu.Game.Screens.Select.Leaderboards { public partial class BeatmapLeaderboard : Leaderboard { public Action? ScoreSelected; private BeatmapInfo? beatmapInfo; public BeatmapInfo? BeatmapInfo { get => beatmapInfo; set { if (beatmapInfo == null && value == null) return; if (beatmapInfo?.Equals(value) == true) return; beatmapInfo = value; // Refetch is scheduled, which can cause scores to be outdated if the leaderboard is not currently updating. // As scores are potentially used by other components, clear them eagerly to ensure a more correct state. SetScores(null); RefetchScores(); } } private bool filterMods; /// /// Whether to apply the game's currently selected mods as a filter when retrieving scores. /// public bool FilterMods { get => filterMods; set { if (value == filterMods) return; filterMods = value; RefetchScores(); } } [Resolved] private ScoreManager scoreManager { get; set; } = null!; [Resolved] private IBindable ruleset { get; set; } = null!; [Resolved] private IBindable> mods { get; set; } = null!; [Resolved] private IAPIProvider api { get; set; } = null!; [Resolved] private RulesetStore rulesets { get; set; } = null!; [Resolved] private RealmAccess realm { get; set; } = null!; private IDisposable? scoreSubscription; private GetScoresRequest? scoreRetrievalRequest; [BackgroundDependencyLoader] private void load() { ruleset.ValueChanged += _ => RefetchScores(); mods.ValueChanged += _ => { if (filterMods) RefetchScores(); }; } protected override bool IsOnlineScope => Scope != BeatmapLeaderboardScope.Local; protected override APIRequest? FetchScores(CancellationToken cancellationToken) { scoreRetrievalRequest?.Cancel(); scoreRetrievalRequest = null; var fetchBeatmapInfo = BeatmapInfo; if (fetchBeatmapInfo == null) { SetErrorState(LeaderboardState.NoneSelected); return null; } var fetchRuleset = ruleset.Value ?? fetchBeatmapInfo.Ruleset; if (Scope == BeatmapLeaderboardScope.Local) { subscribeToLocalScores(fetchBeatmapInfo, cancellationToken); return null; } if (!api.IsLoggedIn) { SetErrorState(LeaderboardState.NotLoggedIn); return null; } if (!fetchRuleset.IsLegacyRuleset()) { SetErrorState(LeaderboardState.RulesetUnavailable); return null; } if (fetchBeatmapInfo.OnlineID <= 0 || fetchBeatmapInfo.Status <= BeatmapOnlineStatus.Pending) { SetErrorState(LeaderboardState.BeatmapUnavailable); return null; } if (!api.LocalUser.Value.IsSupporter && (Scope != BeatmapLeaderboardScope.Global || filterMods)) { SetErrorState(LeaderboardState.NotSupporter); return null; } IReadOnlyList? requestMods = null; if (filterMods && !mods.Value.Any()) // add nomod for the request requestMods = new Mod[] { new ModNoMod() }; else if (filterMods) requestMods = mods.Value; var newRequest = new GetScoresRequest(fetchBeatmapInfo, fetchRuleset, Scope, requestMods); newRequest.Success += response => Schedule(() => { // Request may have changed since fetch request. // Can't rely on request cancellation due to Schedule inside SetScores so let's play it safe. if (!newRequest.Equals(scoreRetrievalRequest)) return; SetScores( scoreManager.OrderByTotalScore(response.Scores.Select(s => s.ToScoreInfo(rulesets, fetchBeatmapInfo))), response.UserScore?.CreateScoreInfo(rulesets, fetchBeatmapInfo) ); }); return scoreRetrievalRequest = newRequest; } protected override LeaderboardScore CreateDrawableScore(ScoreInfo model, int index) => new LeaderboardScore(model, index, IsOnlineScope) { Action = () => ScoreSelected?.Invoke(model) }; protected override LeaderboardScore CreateDrawableTopScore(ScoreInfo model) => new LeaderboardScore(model, model.Position, false) { Action = () => ScoreSelected?.Invoke(model) }; private void subscribeToLocalScores(BeatmapInfo beatmapInfo, CancellationToken cancellationToken) { Debug.Assert(beatmapInfo != null); scoreSubscription?.Dispose(); scoreSubscription = null; scoreSubscription = realm.RegisterForNotifications(r => r.All().Filter($"{nameof(ScoreInfo.BeatmapInfo)}.{nameof(BeatmapInfo.ID)} == $0" + $" AND {nameof(ScoreInfo.BeatmapInfo)}.{nameof(BeatmapInfo.Hash)} == {nameof(ScoreInfo.OriginalBeatmapHash)}" + $" AND {nameof(ScoreInfo.Ruleset)}.{nameof(RulesetInfo.ShortName)} == $1" + $" AND {nameof(ScoreInfo.DeletePending)} == false" , beatmapInfo.ID, ruleset.Value.ShortName), localScoresChanged); void localScoresChanged(IRealmCollection sender, ChangeSet? changes, Exception exception) { if (cancellationToken.IsCancellationRequested) return; // This subscription may fire from changes to linked beatmaps, which we don't care about. // It's currently not possible for a score to be modified after insertion, so we can safely ignore callbacks with only modifications. if (changes?.HasCollectionChanges() == false) return; var scores = sender.AsEnumerable(); if (filterMods && !mods.Value.Any()) { // we need to filter out all scores that have any mods to get all local nomod scores scores = scores.Where(s => !s.Mods.Any()); } else if (filterMods) { // otherwise find all the scores that have all of the currently selected mods (similar to how web applies mod filters) // we're creating and using a string HashSet representation of selected mods so that it can be translated into the DB query itself var selectedMods = mods.Value.Select(m => m.Acronym).ToHashSet(); scores = scores.Where(s => selectedMods.SetEquals(s.Mods.Select(m => m.Acronym))); } scores = scoreManager.OrderByTotalScore(scores.Detach()); SetScores(scores); } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); scoreSubscription?.Dispose(); scoreRetrievalRequest?.Cancel(); } } }