// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneSkinnableHealthDisplay : SkinnableTestScene { protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); [SetUpSteps] public void SetUpSteps() { AddStep("Create health displays", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)))); AddStep(@"Reset all", delegate { healthProcessor.Health.Value = 1; }); } [Test] public void TestHealthDisplayIncrementing() { AddRepeatStep(@"decrease hp", delegate { healthProcessor.Health.Value -= 0.08f; }, 10); AddRepeatStep(@"increase hp without flash", delegate { healthProcessor.Health.Value += 0.1f; }, 3); AddRepeatStep(@"increase hp with flash", delegate { healthProcessor.Health.Value += 0.1f; healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Perfect }); }, 3); } } }