// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Linq; using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet; namespace osu.Game.Tests.Visual.Navigation { public class TestSceneStartupBeatmapDisplay : OsuGameTestScene { private const int requested_beatmap_id = 75; private const int requested_beatmap_set_id = 1; protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { $"osu://b/{requested_beatmap_id}" }); [SetUp] public void Setup() => Schedule(() => { ((DummyAPIAccess)API).HandleRequest = request => { switch (request) { case GetBeatmapSetRequest gbr: var apiBeatmapSet = CreateAPIBeatmapSet(); apiBeatmapSet.OnlineID = requested_beatmap_set_id; apiBeatmapSet.Beatmaps = apiBeatmapSet.Beatmaps.Append(new APIBeatmap { DifficultyName = "Target difficulty", OnlineID = requested_beatmap_id, }).ToArray(); gbr.TriggerSuccess(apiBeatmapSet); return true; } return false; }; }); [Test] public void TestBeatmapLink() { AddUntilStep("Beatmap overlay displayed", () => Game.ChildrenOfType<BeatmapSetOverlay>().FirstOrDefault()?.State.Value == Visibility.Visible); AddUntilStep("Beatmap overlay showing content", () => Game.ChildrenOfType<BeatmapPicker>().FirstOrDefault()?.Beatmap.Value.OnlineID == requested_beatmap_id); } } }