// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] public partial class TestSceneBananaShower : TestSceneCatchPlayer { [Test] public void TestBananaShower() { AddUntilStep("player is done", () => !Player.ValidForResume); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = new Beatmap { BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty { CircleSize = 6 }, Ruleset = ruleset } }; beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 3000, NewCombo = true }); return beatmap; } } }