// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using OpenTK; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Mania.Timing { /// /// A container in which added drawables are put into a relative coordinate space spanned by a length of time. /// /// This container contains s which scroll inside this container. /// Drawables added to this container are moved inside the relevant , /// and as such, will scroll along with the s. /// /// public class ControlPointContainer : Container { /// /// The amount of time which this container spans. /// public double TimeSpan { get; set; } private readonly List drawableControlPoints; public ControlPointContainer(IEnumerable timingChanges) { drawableControlPoints = timingChanges.Select(t => new DrawableControlPoint(t)).ToList(); Children = drawableControlPoints; } /// /// Adds a drawable to this container. Note that the drawable added must have its Y-position be /// an absolute unit of time that is _not_ relative to . /// /// The drawable to add. public override void Add(Drawable drawable) { // Always add timing sections to ourselves if (drawable is DrawableControlPoint) { base.Add(drawable); return; } var controlPoint = drawableControlPoints.LastOrDefault(t => t.CanContain(drawable)) ?? drawableControlPoints.FirstOrDefault(); if (controlPoint == null) throw new InvalidOperationException("Could not find suitable timing section to add object to."); controlPoint.Add(drawable); } /// /// A container that contains drawables within the time span of a timing section. /// /// The content of this container will scroll relative to the current time. /// /// private class DrawableControlPoint : Container { private readonly TimingChange timingChange; protected override Container Content => content; private readonly Container content; /// /// Creates a drawable control point. The height of this container will be proportional /// to the beat length of the control point it is initialized with such that, e.g. a beat length /// of 500ms results in this container being twice as high as its parent, which further means that /// the content container will scroll at twice the normal rate. /// /// The control point to create the drawable control point for. public DrawableControlPoint(TimingChange timingChange) { this.timingChange = timingChange; RelativeSizeAxes = Axes.Both; AddInternal(content = new AutoTimeRelativeContainer { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Y = (float)timingChange.Time }); } protected override void Update() { var parent = (ControlPointContainer)Parent; // Adjust our height to account for the speed changes Height = (float)(1000 / timingChange.BeatLength / timingChange.SpeedMultiplier); RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan); // Scroll the content content.Y = (float)(timingChange.Time - Time.Current); } public override void Add(Drawable drawable) { // The previously relatively-positioned drawable will now become relative to content, but since the drawable has no knowledge of content, // we need to offset it back by content's position position so that it becomes correctly relatively-positioned to content // This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing change // they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet drawable.Y -= (float)timingChange.Time; base.Add(drawable); } /// /// Whether this control point can contain a drawable. This control point can contain a drawable if the drawable is positioned "after" this control point. /// /// The drawable to check. public bool CanContain(Drawable drawable) => content.Y <= drawable.Y; /// /// A container which always keeps its height and relative coordinate space "auto-sized" to its children. /// /// This is used in the case where children are relatively positioned/sized to time values (e.g. notes/bar lines) to keep /// such children wrapped inside a container, otherwise they would disappear due to container flattening. /// /// private class AutoTimeRelativeContainer : Container { public override void InvalidateFromChild(Invalidation invalidation) { // We only want to re-compute our size when a child's size or position has changed if ((invalidation & Invalidation.Geometry) == 0) { base.InvalidateFromChild(invalidation); return; } if (!Children.Any()) return; float height = Children.Select(child => child.Y + child.Height).Max(); Height = height; RelativeCoordinateSpace = new Vector2(1, height); base.InvalidateFromChild(invalidation); } } } } }