// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osuTK; using osuTK.Graphics; using osu.Game.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Ranking; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSpinner : DrawableOsuHitObject { protected readonly Spinner Spinner; private readonly Container ticks; public readonly SpinnerDisc Disc; public readonly SpinnerTicks Ticks; public readonly SpinnerSpmCounter SpmCounter; private readonly SpinnerBonusComponent bonusComponent; private readonly Container mainContainer; public readonly SpinnerBackground Background; private readonly Container circleContainer; private readonly CirclePiece circle; private readonly GlowPiece glow; private readonly SpriteIcon symbol; private readonly Color4 baseColour = OsuColour.FromHex(@"002c3c"); private readonly Color4 fillColour = OsuColour.FromHex(@"005b7c"); private readonly IBindable positionBindable = new Bindable(); private Color4 normalColour; private Color4 completeColour; public DrawableSpinner(Spinner s) : base(s) { Origin = Anchor.Centre; Position = s.Position; RelativeSizeAxes = Axes.Both; // we are slightly bigger than our parent, to clip the top and bottom of the circle Height = 1.3f; Spinner = s; InternalChildren = new Drawable[] { ticks = new Container(), circleContainer = new Container { AutoSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { glow = new GlowPiece(), circle = new CirclePiece { Position = Vector2.Zero, Anchor = Anchor.Centre, }, new RingPiece(), symbol = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(48), Icon = FontAwesome.Solid.Asterisk, Shadow = false, }, } }, mainContainer = new AspectContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Children = new[] { Background = new SpinnerBackground { Alpha = 0.6f, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, Disc = new SpinnerDisc(Spinner) { Scale = Vector2.Zero, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, circleContainer.CreateProxy(), Ticks = new SpinnerTicks { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, } }, SpmCounter = new SpinnerSpmCounter { Anchor = Anchor.Centre, Origin = Anchor.Centre, Y = 120, Alpha = 0 }, bonusComponent = new SpinnerBonusComponent(this, ticks) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Y = -120, } }; } protected override void AddNestedHitObject(DrawableHitObject hitObject) { base.AddNestedHitObject(hitObject); switch (hitObject) { case DrawableSpinnerTick tick: ticks.Add(tick); break; } } protected override void ClearNestedHitObjects() { base.ClearNestedHitObjects(); ticks.Clear(); } protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) { switch (hitObject) { case SpinnerTick tick: return new DrawableSpinnerTick(tick); } return base.CreateNestedHitObject(hitObject); } [BackgroundDependencyLoader] private void load(OsuColour colours) { normalColour = baseColour; Background.AccentColour = normalColour; completeColour = colours.YellowLight.Opacity(0.75f); Disc.AccentColour = fillColour; circle.Colour = colours.BlueDark; glow.Colour = colours.BlueDark; positionBindable.BindValueChanged(pos => Position = pos.NewValue); positionBindable.BindTo(HitObject.PositionBindable); } public float Progress => Math.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1); protected override void CheckForResult(bool userTriggered, double timeOffset) { if (Time.Current < HitObject.StartTime) return; if (Progress >= 1 && !Disc.Complete) { Disc.Complete = true; const float duration = 200; Disc.FadeAccent(completeColour, duration); Background.FadeAccent(completeColour, duration); Background.FadeOut(duration); circle.FadeColour(completeColour, duration); glow.FadeColour(completeColour, duration); } if (userTriggered || Time.Current < Spinner.EndTime) return; ApplyResult(r => { if (Progress >= 1) r.Type = HitResult.Great; else if (Progress > .9) r.Type = HitResult.Good; else if (Progress > .75) r.Type = HitResult.Meh; else if (Time.Current >= Spinner.EndTime) r.Type = HitResult.Miss; }); } protected override void Update() { Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false; if (!SpmCounter.IsPresent && Disc.Tracking) SpmCounter.FadeIn(HitObject.TimeFadeIn); base.Update(); } protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); circle.Rotation = Disc.Rotation; Ticks.Rotation = Disc.Rotation; SpmCounter.SetRotation(Disc.RotationAbsolute); bonusComponent.UpdateRotation(Disc.RotationAbsolute); float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight; Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint); symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint); } protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); circleContainer.ScaleTo(Spinner.Scale * 0.3f); circleContainer.ScaleTo(Spinner.Scale, HitObject.TimePreempt / 1.4f, Easing.OutQuint); Disc.RotateTo(-720); symbol.RotateTo(-720); mainContainer .ScaleTo(0) .ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt - 150, Easing.OutQuint) .Then() .ScaleTo(1, 500, Easing.OutQuint); } protected override void UpdateStateTransforms(ArmedState state) { base.UpdateStateTransforms(state); var sequence = this.Delay(Spinner.Duration).FadeOut(160); switch (state) { case ArmedState.Hit: sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out); break; case ArmedState.Miss: sequence.ScaleTo(Scale * 0.8f, 320, Easing.In); break; } } } }