// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Mods; namespace osu.Game.Configuration { /// <summary> /// A helper class for tracking changes to the settings of a set of <see cref="Mod"/>s. /// </summary> /// <remarks> /// Ensure to dispose when usage is finished. /// </remarks> public class ModSettingChangeTracker : IDisposable { /// <summary> /// Notifies that the setting of a <see cref="Mod"/> has changed. /// </summary> public Action<Mod> SettingChanged; private readonly List<ISettingsItem> settings = new List<ISettingsItem>(); /// <summary> /// Creates a new <see cref="ModSettingChangeTracker"/> for a set of <see cref="Mod"/>s. /// </summary> /// <param name="mods">The set of <see cref="Mod"/>s whose settings need to be tracked.</param> public ModSettingChangeTracker(IEnumerable<Mod> mods) { foreach (var mod in mods) { foreach (var setting in mod.CreateSettingsControls().OfType<ISettingsItem>()) { setting.SettingChanged += () => SettingChanged?.Invoke(mod); settings.Add(setting); } } } public void Dispose() { SettingChanged = null; foreach (var r in settings) r.Dispose(); settings.Clear(); } } }