// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Overlays; using osu.Game.Screens.Edit.Compose.Components; using osuTK; namespace osu.Game.Tests.Visual.Editing { [TestFixture] public partial class TestSceneTimelineTickDisplay : TimelineTestScene { public override Drawable CreateTestComponent() => Empty(); // tick display is implicitly inside the timeline. [Cached] private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green); [BackgroundDependencyLoader] private void load() { BeatDivisor.Value = 4; Add(new BeatDivisorControl { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Margin = new MarginPadding(30), Size = new Vector2(90) }); } } }