// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Screens.Edit.Timing.RowAttributes { public partial class EffectRowAttribute : RowAttribute { private readonly Bindable kiaiMode; private readonly BindableNumber scrollSpeed; private AttributeText kiaiModeBubble = null!; private AttributeText text = null!; private AttributeProgressBar progressBar = null!; [Resolved] protected EditorBeatmap Beatmap { get; private set; } = null!; public EffectRowAttribute(EffectControlPoint effect) : base(effect, "effect") { kiaiMode = effect.KiaiModeBindable.GetBoundCopy(); scrollSpeed = effect.ScrollSpeedBindable.GetBoundCopy(); } [BackgroundDependencyLoader] private void load() { Content.AddRange(new Drawable[] { progressBar = new AttributeProgressBar(Point) { Current = scrollSpeed, }, text = new AttributeText(Point) { Width = 45 }, kiaiModeBubble = new AttributeText(Point) { Text = "kiai" }, }); if (!Beatmap.BeatmapInfo.Ruleset.CreateInstance().EditorShowScrollSpeed) { text.Hide(); progressBar.Hide(); } kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true); scrollSpeed.BindValueChanged(_ => updateText(), true); } private void updateText() => text.Text = $"{scrollSpeed.Value:n2}x"; } }