// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Input.Bindings; using osu.Game.Screens.Footer; namespace osu.Game.Screens.SelectV2.Footer { public partial class ScreenFooterButtonOptions : ScreenFooterButton, IHasPopover { [BackgroundDependencyLoader] private void load(OsuColour colour) { Text = "Options"; Icon = FontAwesome.Solid.Cog; AccentColour = colour.Purple1; Hotkey = GlobalAction.ToggleBeatmapOptions; Action = this.ShowPopover; } public Popover GetPopover() => new BeatmapOptionsPopover(this); } }