// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Taiko.Skinning { public class LegacyBarLine : Sprite { [BackgroundDependencyLoader] private void load(ISkinSource skin) { Texture = skin.GetTexture("taiko-barline"); Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Size = new Vector2(1, 0.88f); FillMode = FillMode.Fill; } } }