// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing; namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills { public class Aim : Skill { protected override double SkillMultiplier => 26.25; protected override double StrainDecayBase => 0.15; protected override double StrainValueOf(OsuDifficultyHitObject current) => Math.Pow(current.Distance, 0.99) / current.DeltaTime; } }