// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Rulesets.Mania.UI; using osu.Game.Tests.Visual; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Tests { public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene { [Cached(Type = typeof(IAdjustableClock))] private readonly IAdjustableClock clock = new StopwatchClock(); protected ManiaSelectionBlueprintTestScene() { Add(new Column(0) { Anchor = Anchor.Centre, Origin = Anchor.Centre, AccentColour = Color4.OrangeRed, Clock = new FramedClock(new StopwatchClock()), // No scroll }); } public ManiaPlayfield Playfield => null; } }