// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Rulesets.Objects.Drawables; using OpenTK.Input; namespace osu.Game.Rulesets.UI.Scrolling { /// /// A type of specialized towards scrolling s. /// public abstract class ScrollingPlayfield : Playfield { /// /// The default span of time visible by the length of the scrolling axes. /// This is clamped between and . /// private const double time_span_default = 1500; /// /// The minimum span of time that may be visible by the length of the scrolling axes. /// private const double time_span_min = 50; /// /// The maximum span of time that may be visible by the length of the scrolling axes. /// private const double time_span_max = 10000; /// /// The step increase/decrease of the span of time visible by the length of the scrolling axes. /// private const double time_span_step = 50; /// /// The span of time that is visible by the length of the scrolling axes. /// For example, only hit objects with start time less than or equal to 1000 will be visible with = 1000. /// public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default) { Default = time_span_default, MinValue = time_span_min, MaxValue = time_span_max }; /// /// Whether the player can change . /// protected virtual bool UserScrollSpeedAdjustment => true; /// /// The container that contains the s. /// public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects; private readonly ScrollingDirection direction; /// /// Creates a new . /// /// The direction in which s in this container should scroll. /// The width to scale the internal coordinate space to. /// May be null if scaling based on is desired. If is also null, no scaling will occur. /// /// The height to scale the internal coordinate space to. /// May be null if scaling based on is desired. If is also null, no scaling will occur. /// protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null, float? customHeight = null) : base(customWidth, customHeight) { this.direction = direction; } [BackgroundDependencyLoader] private void load() { HitObjects.TimeRange.BindTo(VisibleTimeRange); } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (!UserScrollSpeedAdjustment) return false; if (state.Keyboard.ControlPressed) { switch (args.Key) { case Key.Minus: this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint); break; case Key.Plus: this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint); break; } } return false; } protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(direction); } }