// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osu.Game.Tests.Beatmaps; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Tests.Editor { [TestFixture] public partial class TestSceneObjectObjectSnap : TestSceneOsuEditor { private OsuPlayfield playfield; protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false); public override void SetUpSteps() { base.SetUpSteps(); AddStep("get playfield", () => playfield = Editor.ChildrenOfType().First()); AddStep("seek to first control point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time)); } [TestCase(true)] [TestCase(false)] public void TestHitCircleSnapsToOtherHitCircle(bool distanceSnapEnabled) { AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); if (!distanceSnapEnabled) AddStep("disable distance snap", () => InputManager.Key(Key.Q)); AddStep("enter placement mode", () => InputManager.Key(Key.Number2)); AddStep("place first object", () => InputManager.Click(MouseButton.Left)); AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.01f, 0))); AddStep("place second object", () => InputManager.Click(MouseButton.Left)); AddAssert("both objects at same location", () => { var objects = EditorBeatmap.HitObjects; var first = (OsuHitObject)objects.First(); var second = (OsuHitObject)objects.Last(); return Precision.AlmostEquals(first.EndPosition, second.Position); }); } [Test] public void TestHitCircleSnapsToSliderEnd() { AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); AddStep("disable distance snap", () => InputManager.Key(Key.Q)); AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3)); AddStep("start slider placement", () => InputManager.Click(MouseButton.Left)); AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.225f, 0))); AddStep("end slider placement", () => InputManager.Click(MouseButton.Right)); AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2)); AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.205f, 0))); AddStep("place second object", () => InputManager.Click(MouseButton.Left)); AddAssert("circle is at slider's end", () => { var objects = EditorBeatmap.HitObjects; var first = (Slider)objects.First(); var second = (OsuHitObject)objects.Last(); return Precision.AlmostEquals(first.EndPosition, second.Position); }); } [Test] public void TestSecondCircleInSelectionAlsoSnaps() { AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); AddStep("disable distance snap", () => InputManager.Key(Key.Q)); AddStep("enter placement mode", () => InputManager.Key(Key.Number2)); AddStep("place first object", () => InputManager.Click(MouseButton.Left)); AddStep("increment time", () => EditorClock.SeekForward(true)); AddStep("move mouse right", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.2f, 0))); AddStep("place second object", () => InputManager.Click(MouseButton.Left)); AddStep("increment time", () => EditorClock.SeekForward(true)); AddStep("move mouse down", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Width * 0.2f))); AddStep("place third object", () => InputManager.Click(MouseButton.Left)); AddStep("enter selection mode", () => InputManager.Key(Key.Number1)); AddStep("select objects 2 and 3", () => { // add selection backwards to test non-sequential time ordering EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[2]); EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[1]); }); AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.01f, 0))); AddAssert("object 3 snapped to 1", () => { var objects = EditorBeatmap.HitObjects; var first = (OsuHitObject)objects.First(); var third = (OsuHitObject)objects.Last(); return Precision.AlmostEquals(first.EndPosition, third.Position); }); AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * -0.21f, playfield.ScreenSpaceDrawQuad.Width * 0.205f))); AddAssert("object 2 snapped to 1", () => { var objects = EditorBeatmap.HitObjects; var first = (OsuHitObject)objects.First(); var second = (OsuHitObject)objects.ElementAt(1); return Precision.AlmostEquals(first.EndPosition, second.Position); }); AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); } } }