// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Submission { public partial class BeatmapSubmissionOverlay : WizardOverlay { public BeatmapSubmissionOverlay() : base(OverlayColourScheme.Aquamarine) { } [BackgroundDependencyLoader] private void load(IBindable beatmap) { if (beatmap.Value.BeatmapSetInfo.OnlineID <= 0) { AddStep(); AddStep(); } AddStep(); Header.Title = BeatmapSubmissionStrings.BeatmapSubmissionTitle; Header.Description = BeatmapSubmissionStrings.BeatmapSubmissionDescription; } } }